INDIE GAME DEVELOPMENT: 30 challenging ideas for beginners!

Bishnu Goswami
Ebook
67
Pages
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About this ebook

This book contains a interesting list of 30 implementable projects in the Indie Game Development scene. All of these projects were created in Game Maker Studio (1 and 2) and can also be implemented in other game engines of the programmer's choice. Each of the projects is graded according to the difficulty and the challenges are highlighted. A difficulty upgrade and downgrade is also included to make the project simpler and easy or more complex but better. A timescale for each of the projects is also implemented to ease the process of applicability of the game concepts in different settings. These details aims to give an aspiring indie game developer the foresight for any future game project which he/she wishes to implement firsthand.


This book also aims to separate what is implementable from what is not when it comes to the game creating process itself and not just the idea. Aspiring game developers can also try my related book "GAME DEVELOPMENT FOR BEGINNERS IN GAME MAKER: 10 complete step by step projects!" which goes into ten other projects in much more detail.

About the author

Bishnu Goswami is an author, researcher, game/software developer and an avid bicyclist. He has published around four dozen books, with a few under a pseudoname. His genres include some nonfictional work; including techniques to crack difficult written and oral examinations, thinking holistically about science and its pedagogy and improving on existing de facto methods for the same.

In the realm of software development, he has authored on the scripting and start-to-finish development of multi platform 2D games. Another example of his work involves the monetization best-practices in this area, using live-examples from his own individual projects from the past. One of his very recent projects involves an evolving element which can benefit the upcoming programmers in the field of inclusive development, which is also a part of his ongoing research work.

In the very relevant field of inclusive development and global health, Goswami has worked with Rohin C, an American enthusiast, and jointly published a book on using Progressive Web Apps for Inclusive Development. He has previously worked on the use of these apps for newly industrialized countries, and those accounts are reflected in the book.

He has also authored multiple books on some new variations of board games, including their analyses and feedback from the early-bird players, quite a few of them being acclaimed by the reviewers. He has also authored in abstract thinking puzzles, which has mostly been received very positively by readers of all age-groups.

In addition to the recurring element of puzzle and their simplification in his work, Goswami has written on memoirs. These involve personal journeys to his cosy times with the rural-ferally juxtaposed indogs, an intelligent 'breed' of dogs that socializes itself out of nuclear-family dwellings, or the time he rode the last 'small' train to an ancient town of India. Some of his work here also dwells on the slightly risqué subject of personality profiling and stirring of the cultural potpourri.

While working with the Society of Mental and Rhetorical Training, an institute created by the highest ranking civil officers of his home country, Goswami learned a few manners of the discipline; especially on the stressed importance of presenting oneself professionally, and with confidence. This is also noted down in one of his earlier works, and which was in part responsible for his invitation to various lectures throughout the country and internationally.

Goswami has a master's degree in science and has also won multiple awards in national and international conferences. He has also contributed in Quora, a knowledge sharing website and maintains a blog and a software-developer website. In his free time, he likes to listen to classical music, watch birds and go on a tour of bicycling.

He is also the creator of the Bongojontro and Bongojontro Baksobandi software, whose role is illustrated in a scientific paper published in EAIT, which is the official journal of the Technical Committee on Education of the International Federation for Information Processing in partnership with UNESCO.

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