Virtual Clothing: Theory and Practice

Β·
Β· Springer Science & Business Media
ЭлСктронная ΠΊΠ½ΠΈΠ³Π°
283
ΠšΠΎΠ»ΠΈΡ‡Π΅ΡΡ‚Π²ΠΎ страниц
ΠžΡ†Π΅Π½ΠΊΠΈ ΠΈ ΠΎΡ‚Π·Ρ‹Π²Ρ‹ Π½Π΅ ΠΏΡ€ΠΎΠ²Π΅Ρ€Π΅Π½Ρ‹. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅β€¦

Об элСктронной ΠΊΠ½ΠΈΠ³Π΅

In this book, we investigate the problem of simulating clothes and clothing. A range of topics are addressed, from shape modeling of a piece of cloth to the realistic garments on virtual humans. Different situations demand different properties a cloth. Existing solutions, though useful for many applications, reveal that further improvements are required. Cloth modeling has been a topic of research in the textile mechanics and engineering communities for a very long time. However, in the mid 1980s, researchers in computer graphics also became interested in modeling cloth in order to include it in the 3D computer generated images and films. The evolution of cloth modeling and garment simulation in computer graphics indicates that it has grown from basic shape modeling to the modeling of its complex physics and behaviors. Chapter 2 provides a summary of the different methods developed in computer graphics over the last 15 to 20 years. In computer graphics, only the macroscopic properties of the cloth surface are considered. Physical accuracy is given less importance in comparison to the visual realism. However, a trend of employing a multi disciplinary approach has started, and the community of textile engineering and computer graphics have begun to combine their expertise to come up with solutions that can satisfy that of both communities.

ΠžΡ†Π΅Π½ΠΈΡ‚Π΅ ΡΠ»Π΅ΠΊΡ‚Ρ€ΠΎΠ½Π½ΡƒΡŽ ΠΊΠ½ΠΈΠ³Ρƒ

ΠŸΠΎΠ΄Π΅Π»ΠΈΡ‚Π΅ΡΡŒ с Π½Π°ΠΌΠΈ своим ΠΌΠ½Π΅Π½ΠΈΠ΅ΠΌ.

Π“Π΄Π΅ Ρ‡ΠΈΡ‚Π°Ρ‚ΡŒ ΠΊΠ½ΠΈΠ³ΠΈ

Π‘ΠΌΠ°Ρ€Ρ‚Ρ„ΠΎΠ½Ρ‹ ΠΈ ΠΏΠ»Π°Π½ΡˆΠ΅Ρ‚Ρ‹
УстановитС ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Google Play Книги для Android ΠΈΠ»ΠΈ iPad/iPhone. Оно синхронизируСтся с вашим Π°ΠΊΠΊΠ°ΡƒΠ½Ρ‚ΠΎΠΌ автоматичСски, ΠΈ Π²Ρ‹ смоТСтС Ρ‡ΠΈΡ‚Π°Ρ‚ΡŒ Π»ΡŽΠ±ΠΈΠΌΡ‹Π΅ ΠΊΠ½ΠΈΠ³ΠΈ ΠΎΠ½Π»Π°ΠΉΠ½ ΠΈ ΠΎΡ„Π»Π°ΠΉΠ½ Π³Π΄Π΅ ΡƒΠ³ΠΎΠ΄Π½ΠΎ.
Ноутбуки ΠΈ Π½Π°ΡΡ‚ΠΎΠ»ΡŒΠ½Ρ‹Π΅ ΠΊΠΎΠΌΠΏΡŒΡŽΡ‚Π΅Ρ€Ρ‹
Π‘Π»ΡƒΡˆΠ°ΠΉΡ‚Π΅ Π°ΡƒΠ΄ΠΈΠΎΠΊΠ½ΠΈΠ³ΠΈ ΠΈΠ· Google Play Π² Π²Π΅Π±-Π±Ρ€Π°ΡƒΠ·Π΅Ρ€Π΅ Π½Π° ΠΊΠΎΠΌΠΏΡŒΡŽΡ‚Π΅Ρ€Π΅.
Устройства для чтСния ΠΊΠ½ΠΈΠ³
Π§Ρ‚ΠΎΠ±Ρ‹ ΠΎΡ‚ΠΊΡ€Ρ‹Ρ‚ΡŒ ΠΊΠ½ΠΈΠ³Ρƒ Π½Π° Ρ‚Π°ΠΊΠΎΠΌ устройствС для чтСния, ΠΊΠ°ΠΊ Kobo, скачайтС Ρ„Π°ΠΉΠ» ΠΈ Π΄ΠΎΠ±Π°Π²ΡŒΡ‚Π΅ Π΅Π³ΠΎ Π½Π° устройство. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Ρ‹Π΅ инструкции ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΠΉΡ‚ΠΈ Π² Π‘ΠΏΡ€Π°Π²ΠΎΡ‡Π½ΠΎΠΌ Ρ†Π΅Π½Ρ‚Ρ€Π΅.

Π”Ρ€ΡƒΠ³ΠΈΠ΅ ΠΊΠ½ΠΈΠ³ΠΈ Π°Π²Ρ‚ΠΎΡ€Π° Pascal Volino

ΠŸΠΎΡ…ΠΎΠΆΠΈΠ΅ элСктронныС ΠΊΠ½ΠΈΠ³ΠΈ