Understanding Games and Game Cultures

電子書
232
頁數
符合資格
評分和評論未經驗證 瞭解詳情

關於這本電子書

Digital games are one of the most significant media interfaces of contemporary life.

Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play?

This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies.

    It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

    關於作者

    INGRID RICHARDSON is an Associate Professor in Games Art & Design at Murdoch University

    Larissa Hjorth is Professor in the Games Program at the School of Media & Communication, at RMIT University, Australia.

    為這本電子書評分

    請分享你的寶貴意見。

    閱讀資訊

    智能手機和平板電腦
    請安裝 Android 版iPad/iPhone 版「Google Play 圖書」應用程式。這個應用程式會自動與你的帳戶保持同步,讓你隨時隨地上網或離線閱讀。
    手提電腦和電腦
    你可以使用電腦的網絡瀏覽器聆聽在 Google Play 上購買的有聲書。
    電子書閱讀器及其他裝置
    如要在 Kobo 等電子墨水裝置上閱覽書籍,你需要下載檔案並傳輸到你的裝置。請按照說明中心的詳細指示,將檔案傳輸到支援的電子書閱讀器。