The Adventurers: Book One

The Adventurers Book 1 · T Turner
4.4
10 reviews
Ebook
226
Pages
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About this ebook

Remember the thrill of dice hitting the table, the groan of a critical miss, the cheer of a well-placed spell? "The Adventurers: Book One" plunges you back into that golden age of tabletop role-playing. Born from the meticulously kept DM notes of a classic Advanced Dungeons & Dragons 2nd Edition campaign from the early 90s, this is more than just a story; it's a lovingly re-created chronicle of epic (mis)adventures.


Our tale begins in the dimly lit Green Dragon Inn, a classic starting point for any self-respecting band of heroes-to-be. A mysterious summons gathers an eclectic mix of individuals: Ged, the silver-haired elven priest of Boccob, ever wary; Mongo Thunderhead, a boisterous dwarven warrior fiercely proud of his clan (and his cooking pot proficiency!); the enigmatic, tall elf known only as Belphanior; Peyote, a half-elven man of the forests, alongside his stoic companion, Halbarad; the brutally honest human warrior, Krug, whose motto is simply "Kill things"; and Peldor, a human swashbuckler whose supreme confidence is matched only by his greed. Add to this a shadowy, silent figure and a bumbling, priestly inventor named Rob, and you have a recipe for chaos and camaraderie.


Their mission, should they choose to accept it (and the two hundred gold pieces promised), is to transport a seemingly innocuous metal tube to the distant town of Courwood. But as any seasoned adventurer knows, no quest is ever simple. Before they can even leave the tavern, ruffians strike, a benefactor falls, and a dying breath whispers a new name: Belegard.


From the Wild Coast town of Fax, our unlikely heroes embark on a journey fraught with peril. They'll face ambushes by brigands, surprise wolf attacks that test their mettle (and Mongo's culinary skills), and delve into the foreboding Suss Forest, a place teeming with giant spiders and ancient, web-covered secrets. Loyalty will be tested, as one of their own makes a shocking betrayal, thinning their ranks and steeling their resolve. The narrative authentically captures the raw energy of a live game, complete with player banter, DM interventions, and those all-too-familiar dice rolls that dictate fate.


This isn't a polished, streamlined fantasy epic; it's a gritty, often hilarious, and always unpredictable journey, reflecting the true spirit of collaborative storytelling. If you've ever argued over loot division, cheered a critical hit, or despaired at a failed saving throw, "The Adventurers" will feel like coming home. Relive the dice rolls, the character quirks, and the emergent narrative that only a true RPG campaign can deliver. This is a genuine artifact of gaming history, now re-worked and re-shared for a new generation and for those who remember when.


The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups, set in the World of Greyhawk, which has evolved over time into an ongoing story. The actual campaign was played from 1989-91. Written from 1991-8 and 2000-present.

Ratings and reviews

4.4
10 reviews
Derek Oshea
May 2, 2022
very enjoyable. Great book looking to read alot more of his other books. get back with a more up-to-date review.
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Todd Pinetti
June 10, 2025
Amateur dm notary, characters and story still entertaining if you're a player.
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Sohaib Nasim
June 11, 2020
Excellent story telling and structure. Pacing sometimes varies but isn't too bad.
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About the author

Thomas Miller has been crafting immersive and intricate narratives for decades, with "The Adventurers" standing as a cornerstone of his creative legacy. This sprawling epic, chronicling the fortunes and misfortunes of a memorable band of heroes, originated as a beloved Advanced Dungeons & Dragons campaign, brought to life through Miller's dedicated Dungeon Mastering and the vivid imaginations of his players. The stories are a testament to the enduring power of collaborative storytelling and the rich tapestry that can be woven when dice, friendship, and a shared love for adventure combine.


What sets "The Adventurers" apart is not only its engaging plot and memorable characters—from the stoic ranger Halbarad to the greedy thief Peldor, and the ever-surprising dwarf Mongo Thunderhead—but also its unique history. Beginning in 1991, these tales were among the vanguard of fiction shared across the then-new frontier of the internet. Miller generously offered these episodes to the world via FTP sites and newsgroups, cultivating an early online following long before the era of dedicated web fiction platforms. Now the stories are available at PELDOR.COM.


His writing captures the raw, unscripted energy of a role-playing game in progress, complete with out-of-character banter, strategic debates, and the delightful unpredictability that defines the genre. His work serves as both a nostalgic journey for those who remember the early days of online fantasy and a thrilling introduction for new readers to a classic, sprawling adventure that continues to entertain and inspire. He remains passionate about fantasy, gaming, and the art of bringing epic tales to life, one chapter at a time.


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