Reverse Design: Half-Life

· CRC Press
Llibre electrònic
196
Pàgines
Apte
No es verifiquen les puntuacions ni les ressenyes Més informació

Sobre aquest llibre

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
  2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
  3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
  • Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
  • Sobre l'autor

    Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    Puntua aquest llibre electrònic

    Dona'ns la teva opinió.

    Informació de lectura

    Telèfons intel·ligents i tauletes
    Instal·la l'aplicació Google Play Llibres per a Android i per a iPad i iPhone. Aquesta aplicació se sincronitza automàticament amb el compte i et permet llegir llibres en línia o sense connexió a qualsevol lloc.
    Ordinadors portàtils i ordinadors de taula
    Pots escoltar els audiollibres que has comprat a Google Play amb el navegador web de l'ordinador.
    Lectors de llibres electrònics i altres dispositius
    Per llegir en dispositius de tinta electrònica, com ara lectors de llibres electrònics Kobo, hauràs de baixar un fitxer i transferir-lo al dispositiu. Segueix les instruccions detallades del Centre d'ajuda per transferir els fitxers a lectors de llibres electrònics compatibles.