The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:
How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments
Key Features
Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
Computers en technologie
Звесткі пра аўтара
Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.
Ацаніце гэту электронную кнігу
Падзяліцеся сваімі меркаваннямі.
Чытанне інфармацыb
Смартфоны і планшэты
Усталюйце праграму "Кнігі Google Play" для Android і iPad/iPhone. Яна аўтаматычна сінхранізуецца з вашым уліковым запісам і дазваляе чытаць у інтэрнэце або па-за сеткай, дзе б вы ні былі.
Ноўтбукі і камп’ютары
У вэб-браўзеры камп’ютара можна слухаць аўдыякнігі, купленыя ў Google Play.
Электронныя кнiгi i iншыя прылады
Каб чытаць на такіх прыладах для электронных кніг, як, напрыклад, Kobo, трэба спампаваць файл і перанесці яго на сваю прыладу. Выканайце падрабязныя інструкцыі, прыведзеныя ў Даведачным цэнтры, каб перанесці файлы на прылады, якія падтрымліваюцца.