Reverse Design: Diablo II

· CRC Press
電子書
130
頁數
符合資格
評分和評論未經驗證 瞭解詳情

關於這本電子書

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:

  1. How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?
  2. What are the different types of randomness in Diablo II and how do they work?
  3. How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Diablo II, how it came to be, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how Diablo II’s systems work
  • 關於作者

    Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as University settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    為這本電子書評分

    請分享你的寶貴意見。

    閱讀資訊

    智能手機和平板電腦
    請安裝 Android 版iPad/iPhone 版「Google Play 圖書」應用程式。這個應用程式會自動與你的帳戶保持同步,讓你隨時隨地上網或離線閱讀。
    手提電腦和電腦
    你可以使用電腦的網絡瀏覽器聆聽在 Google Play 上購買的有聲書。
    電子書閱讀器及其他裝置
    如要在 Kobo 等電子墨水裝置上閱覽書籍,你需要下載檔案並傳輸到你的裝置。請按照說明中心的詳細指示,將檔案傳輸到支援的電子書閱讀器。