Already familiar with Roblox Studio and Lua scripting? Ready to take your skills to the next level? Roblox Game Development: From Zero to Proficiency (Advanced) is the ultimate guide for aspiring developers ready to build intelligent NPCs, procedurally generated environments, and fully interactive third-person games.
This book is designed for learners who want to go beyond the basics. You'll dive into powerful systems such as Finite State Machines (FSMs), prediction logic, and dynamic environment generation. Whether you're aiming to create rich 3D worlds, build smarter enemies, or integrate advanced mechanics like swimming, shooting, and saving data, this book gives you the tools and confidence to build professional-quality Roblox experiences.
What You Will Learn:
- Use Lua to generate terrain, dungeons, and mazes procedurally.
- Design collectible systems, interactive crates, doors, and triggers.
- Create intelligent NPCs that patrol, see, hear, and chase the player.
- Use Finite State Machines (FSMs) to structure AI behavior.
- Implement prediction-based enemy tracking and reaction logic.
- Build weapons, firing mechanics, and visual/auditory effects.
- Manage save states, checkpoints, and level transitions.
- Combine all systems into a cohesive, immersive game.
Who This Book Is For
- Intermediate Roblox Developers: Ideal for creators who’ve built basic games and want to deepen their scripting and design skills.
- Aspiring AI Designers: Learn how to create NPCs that interact realistically with their environment and the player.
- Teachers and Mentors: Provide advanced material to students ready for more complex challenges.
- Hobbyists and Indie Developers: Turn ambitious ideas into polished games using Roblox Studio’s full potential.
- Gamers with Big Ideas: Build the kind of complex, interactive worlds you've always wanted to play.
Topics Covered:
- Procedural generation using Perlin noise and arrays.
- Building dungeons, islands, and interactive environments.
- Implementing physics-based puzzles and collectible items.
- Designing NPCs with animations and state-based behaviors.
- Adding vision, hearing, and predictive movement to enemies.
- Creating combat systems with tools, bullets, and explosions.
- Managing levels, data storage, checkpoints, and win conditions.
- Publishing a complete game on Roblox Studio.
Start Building Advanced Roblox Games Today
This book bridges the gap between beginner and professional. If you’re ready to elevate your skills and create richer, more complex games, this guide is your next step. Unlock your creative potential—get your copy and start building now!
Patrick Felicia (MSc, Phd) is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students in the area of Games Development and Programming. He is the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning