Myth is taken here not as an object but as a process, a way of expressing meaning. It works to naturalise arbitrary constellations of signs, to connect things in meaning. Behind the phrase โjust the way it isโ is a process of mythologization that has cemented it.
Mytholudics lays out how this understanding of myth works for the analysis of games. In two sections each analysing five digital games, it then shows how this approach works in practice: one through the lens of heroism and one through monstrosity. These ask questions such as what heroic mythology is constructed in Call of Duty? What do the monsters in The Witcher tell us about the gameโs model of the world? How does Hellblade: Senuaโs Sacrifice weave a conflict between Norse and Pictish mythology into one between competing models of seeing mental illness?
This method helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.
Dom Ford, Universitรคt Bremen, Bremen, Deutschland.