Multi-finger Haptic Interaction

·
· Springer Science & Business Media
āŠ‡-āŠŠāŦāŠļāŦāŠĪāŠ•
147
āŠŠāŦ‡āМ
āŠ°āŦ‡āПāŠŋāŠ‚āŠ— āŠ…āŠĻāŦ‡ āŠ°āŠŋāŠĩāŦāŠŊāŦ‚ āŠšāŠ•āŠūāŠļāŦ‡āŠēāŠū āŠĻāŠĨāŦ€Â āŠĩāŠ§āŦ āŠœāŠūāŠĢāŦ‹

āŠ† āŠ‡-āŠŠāŦāŠļāŦāŠĪāŠ• āŠĩāŠŋāŠķāŦ‡

Multi-finger Haptic Interaction presents a panorama of technologies and methods for multi-finger haptic interaction, together with an analysis of the benefits and implications of adding multiple-fingers to haptic applications.

Research topics covered include:

  • design and control of advanced haptic devices;
  • multi-contact point simulation algorithms;
  • interaction techniques and implications in human perception when interacting with multiple fingers.

These multi-disciplinary results are integrated into applications such as medical simulators for training manual skills, simulators for virtual prototyping and precise manipulations in remote environments.

Multi-finger Haptic Interaction presents the current and potential applications that can be developed with these systems, and details the systems’ complexity. The research is focused on enhancing haptic interaction by providing multiple contact points to the user.

This state-of-the-art volume is oriented towards researchers who are involved in haptic device design, rendering methods and perception studies, as well as readers from different disciplines who are interested in applying multi-finger haptic technologies and methods to their field of interest.

āŠ† āŠ‡-āŠŠāŦāŠļāŦāŠĪāŠ•āŠĻāŦ‡ āŠ°āŦ‡āПāŠŋāŠ‚āŠ— āŠ†āŠŠāŦ‹

āŠĪāŠŪāŦ‡ āŠķāŦāŠ‚ āŠĩāŠŋāŠšāŠūāŠ°āŦ‹ āŠ›āŦ‹ āŠ…āŠŪāŠĻāŦ‡ āŠœāŠĢāŠūāŠĩāŦ‹.

āŠŪāŠūāŠđāŠŋāŠĪāŦ€ āŠĩāŠūāŠ‚āŠšāŠĩāŦ€

āŠļāŦāŠŪāŠūāŠ°āŦāПāŠŦāŦ‹āŠĻ āŠ…āŠĻāŦ‡ āŠŸāŦ…āŠŽāŦāŠēāŦ‡āП
Android āŠ…āŠĻāŦ‡ iPad/iPhone āŠŪāŠūāŠŸāŦ‡ Google Play Books āŠāŠŠ āŠ‡āŠĻāŦāŠļāŦāПāŦ‰āŠē āŠ•āŠ°āŦ‹. āŠĪāŦ‡ āŠĪāŠŪāŠūāŠ°āŠū āŠāŠ•āŠūāŠ‰āŠĻāŦāП āŠļāŠūāŠĨāŦ‡ āŠ‘āŠŸāŦ‹āŠŪāŦ…āПāŠŋāŠ• āŠ°āŦ€āŠĪāŦ‡ āŠļāŠŋāŠ‚āŠ• āŠĨāŠūāŠŊ āŠ›āŦ‡ āŠ…āŠĻāŦ‡ āŠĪāŠŪāŠĻāŦ‡ āŠœāŦāŠŊāŠūāŠ‚ āŠŠāŠĢ āŠđāŦ‹ āŠĪāŦāŠŊāŠūāŠ‚ āŠĪāŠŪāŠĻāŦ‡ āŠ‘āŠĻāŠēāŠūāŠ‡āŠĻ āŠ…āŠĨāŠĩāŠū āŠ‘āŠŦāŠēāŠūāŠ‡āŠĻ āŠĩāŠūāŠ‚āŠšāŠĩāŠūāŠĻāŦ€ āŠŪāŠ‚āŠœāŦ‚āаāŦ€ āŠ†āŠŠāŦ‡ āŠ›āŦ‡.
āŠēāŦ…āŠŠāŠŸāŦ‰āŠŠ āŠ…āŠĻāŦ‡ āŠ•āŠŪāŦāŠŠāŦāŠŊāŦāŠŸāŠ°
Google Play āŠŠāŠ° āŠ–āŠ°āŦ€āŠĶāŦ‡āŠē āŠ‘āŠĄāŠŋāŠ“āŠŽāŦāŠ•āŠĻāŦ‡ āŠĪāŠŪāŦ‡ āŠĪāŠŪāŠūāŠ°āŠū āŠ•āŠŪāŦāŠŠāŦāŠŊāŦāŠŸāŠ°āŠĻāŠū āŠĩāŦ‡āŠŽ āŠŽāŦāаāŠūāŠ‰āŠāŠ°āŠĻāŦ‹ āŠ‰āŠŠāŠŊāŦ‹āŠ— āŠ•āŠ°āŦ€āŠĻāŦ‡ āŠļāŠūāŠ‚āŠ­āŠģāŦ€ āŠķāŠ•āŦ‹ āŠ›āŦ‹.
eReaders āŠ…āŠĻāŦ‡ āŠ…āŠĻāŦāŠŊ āŠĄāŠŋāŠĩāŠūāŠ‡āŠļ
Kobo āŠ‡-āŠ°āŦ€āŠĄāŠ° āŠœāŦ‡āŠĩāŠū āŠ‡-āŠ‡āŠ‚āŠ• āŠĄāŠŋāŠĩāŠūāŠ‡āŠļ āŠŠāŠ° āŠĩāŠūāŠ‚āŠšāŠĩāŠū āŠŪāŠūāŠŸāŦ‡, āŠĪāŠŪāŠūāŠ°āŦ‡ āŠŦāŠūāŠ‡āŠēāŠĻāŦ‡ āŠĄāŠūāŠ‰āŠĻāŠēāŦ‹āŠĄ āŠ•āŠ°āŦ€āŠĻāŦ‡ āŠĪāŠŪāŠūāŠ°āŠū āŠĄāŠŋāŠĩāŠūāŠ‡āŠļ āŠŠāŠ° āŠŸāŦāаāŠūāŠĻāŦāŠļāŠŦāŠ° āŠ•āŠ°āŠĩāŠūāŠĻāŦ€ āŠœāŠ°āŦ‚āа āŠŠāŠĄāŠķāŦ‡. āŠļāŠŠāŦ‹āаāŦāПāŦ‡āŠĄ āŠ‡-āŠ°āŦ€āŠĄāŠ° āŠŠāŠ° āŠŦāŠūāŠ‡āŠēāŦ‹ āŠŸāŦāаāŠūāŠĻāŦāŠļāŦāŠŦāŠ° āŠ•āŠ°āŠĩāŠū āŠŪāŠūāŠŸāŦ‡ āŠļāŠđāŠūāŠŊāŠĪāŠū āŠ•āŦ‡āŠĻāŦāŠĶāŦāаāŠĻāŦ€ āŠĩāŠŋāŠ—āŠĪāŠĩāŠūāŠ° āŠļāŦ‚āКāŠĻāŠūāŠ“ āŠ…āŠĻāŦāŠļāŠ°āŦ‹.