Mastering SFML Game Development

· Packt Publishing Ltd
4.3
리뷰 3개
eBook
442
페이지
검증되지 않은 평점과 리뷰입니다.  자세히 알아보기

eBook 정보

Create complex and visually stunning games using all the advanced features available in SFML developmentAbout This BookBuild custom tools, designed to work with your specific game.Use raw modern OpenGL and go beyond SFML.Revamp your code for better structural design, faster rendering, and flashier graphics.Use advanced lighting techniques to add that extra touch of sophistication.Implement a very fast and efficient particle system by using a cache-friendly design.Who This Book Is For

This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step.

What You Will LearnDive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniquesBuild an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamicCraft your own custom tools for editing game media, such as maps, and speed up the process of content creationOptimize your code to make it blazing fast and robust for the users, even with visually demanding scenesGet a complete grip on the best practices and industry grade game development design patterns used for AAA projectsIn Detail

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications.

This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient.

Style and approach

This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

평점 및 리뷰

4.3
리뷰 3개

저자 정보

Raimondas Pupius is a game development enthusiast from Lithuania, currently working towards getting a degree in software engineering, as well as a few projects of his own. Having started his unofficial education in this field at the age of 9 and being introduced to video games even prior to that has guided him to this particular career choice, which was only strengthened by the experience earned from his first book “SFML Game Development By Example”. The ultimate dream is, of course, starting a company of his own and making professional games for a living. His other interests include web development, which was his primary interest before game development, music and linguistics.

이 eBook 평가

의견을 알려주세요.

읽기 정보

스마트폰 및 태블릿
AndroidiPad/iPhoneGoogle Play 북 앱을 설치하세요. 계정과 자동으로 동기화되어 어디서나 온라인 또는 오프라인으로 책을 읽을 수 있습니다.
노트북 및 컴퓨터
컴퓨터의 웹브라우저를 사용하여 Google Play에서 구매한 오디오북을 들을 수 있습니다.
eReader 및 기타 기기
Kobo eReader 등의 eBook 리더기에서 읽으려면 파일을 다운로드하여 기기로 전송해야 합니다. 지원되는 eBook 리더기로 파일을 전송하려면 고객센터에서 자세한 안내를 따르세요.