Mastering Android Game Development with Unity

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· Packt Publishing Ltd
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Create enthralling Android games with Unity Faster Than Ever BeforeAbout This BookDevelop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations.Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI systemUnravel and deploy exciting games across Android devicesWho This Book Is For

If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts.

What You Will LearnDevelop your own Jetpack Joyride clone gameExplore the advanced features of Unity 5 by building your own Action Fighting gameDevelop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI systemEnhance your game by adding stunning particle systems and complex animationsBuild pleasing virtual worlds with special effects, lights, sky cube maps, and camerasMake your game more realistic by providing music and sound effectsDebug and deploy your games on different Android devicesIn Detail

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer.

You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.

Style and approach

A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

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Siddharth Shekar is a game developer with over 5 years of experience in the game development industry and 11 years of experience in C++, C#, and other programming languages. He is adept at graphics libraries and game engines such as Unity and Unreal Engine. He has also published games on the app stores of iOS, Android, Amazon, and Windows. Siddharth is the author of the books Learning Cocos2d-x Game Development, Learning iOS 8 Game Development Using Swift, and Cocos2d Cross-Platform Game Development Cookbook and the technical reviewer for iOS Programming Cookbook, all by Packt Publishing. Currently, he is a lecturer at the games department at Media Design School, Auckland, New Zealand. He teaches graphics programming and PlayStation 4/PS Vita native game development and mentors final year production students. To know more about Media Design School on their website. You can also find Siddharth on Twitter at @sidshekar.

Wajahat Karim is a seasoned mobile app and game developer with extensive experience in diversified technologies, as well as more than 7 years of software development experience. Wajahat received his information and communication systems engineering degree from the NUST School of Electrical Engineering and Computer Sciences (SEECS), Islamabad, Pakistan. He has been working on games since he was 14 years old and is skilled in many platforms, including Android SDK, AndEngine, Adobe Flash, Adobe AIR, Game Maker, and Unity3D. He is skilled, not only in programming and coding, but also in computer graphic designing tools such as Adobe Photoshop, Adobe Illustrator, Adobe Flash, and Autodesk Maya. Recently, he also worked with the government of Oman in Muscat, to create a real-time election monitoring app for Android and iOS for their Shura Elections, 2015. He has run multiple startups from time to time and has also worked in a virtual reality and augmented reality startup. Currently, besides being a full-time development manager at a multinational company, he is working with a startup that allows Android developers to boost their app growth and reward their users through in-app perks. Wajahat has deep passion in game development, entrepreneurship, and writing. He has previously coauthored the book Learning Android Intents by Packt Publishing. You can reach Wajahat on his personal website.

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