Learning Unreal® Engine iOS Game Development

· Packt Publishing Ltd
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この電子書籍について

If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.

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著者について

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee, or freelancer on games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, XBOXOne, and OUYA; he has also worked with technologies such as VR, AR, or Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. Lots of his indie games got recognition or have been finalists in international indie game events such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has also designed an amazing website, www.mamoniem.com.

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