Learning LibGDX Game Development - Second Edition

·
· Packt Publishing Ltd
3,7
7 recenzí
E‑kniha
478
Stránky
Hodnocení a recenze nejsou ověřeny  Další informace

Podrobnosti o e‑knize

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

Hodnocení a recenze

3,7
7 recenzí

O autorovi

Suryakumar Balakrishnan Nair is an engineering graduate from Cochin University of Science and Technology, Cochin, India with a specialization in computer science. He just loves programming and likes to keep on experimenting. He has designed a dozen games on the Android platform using LibGDX. He loves traveling and visiting various places. He reads articles and books on a range of issues from politics to environment. He is currently working as a full-time Android game developer for an Indian game company, Csharks (http://csharks.com/site/).; Andreas Oehlke is a professional software engineer and computer scientist who feels very much at home on any Linux/UNIX machine. He holds a bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. The exorbitant affinity for electronics and computers has always been his trademark. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music. He currently works full time as a software engineer for a German financial institution. Furthermore, he has worked as a consultant and game developer in San Francisco, CA. In his spare time, he provides his expertise to a German start-up called Gamerald (http://www.gamerald.com/).

Ohodnotit e‑knihu

Sdělte nám, co si myslíte.

Informace o čtení

Telefony a tablety
Nainstalujte si aplikaci Knihy Google Play pro AndroidiPad/iPhone. Aplikace se automaticky synchronizuje s vaším účtem a umožní vám číst v režimu online nebo offline, ať jste kdekoliv.
Notebooky a počítače
Audioknihy zakoupené na Google Play můžete poslouchat pomocí webového prohlížeče v počítači.
Čtečky a další zařízení
Pokud chcete číst knihy ve čtečkách elektronických knih, jako např. Kobo, je třeba soubor stáhnout a přenést do zařízení. Při přenášení souborů do podporovaných čteček elektronických knih postupujte podle podrobných pokynů v centru nápovědy.