Learning Game AI Programming with Lua

· Packt Publishing Ltd
3.8
Maoni 4
Kitabu pepe
352
Kurasa
Ukadiriaji na maoni hayajahakikishwa  Pata Maelezo Zaidi

Kuhusu kitabu pepe hiki

If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Ukadiriaji na maoni

3.8
Maoni 4

Kuhusu mwandishi

David Young is a professional software engineer who works within the game industry. He started his career at NASA's Deep Space Network and later moved to NASA's Jet Propulsion Laboratory for the Curiosity rover mission. After leaving NASA, he worked on the platform that powers Riot Game's League of Legends. David is pursuing a PhD at the University of Southern California, focusing on graphics research in the field of real-time hair rendering and simulation.

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Tupe maoni yako.

Kusoma maelezo

Simu mahiri na kompyuta vibao
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