• A look at the history of metroidvania design
• A primer on 2D platforming UI/UX
• Explaining the design and specific elements that make a metroidvania or
could be applied to other genres
• Perfect for designers and students alike
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‐Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.