Jet Fighter 3D – Unity from Scratch

Greg Poquant
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Om den här e-boken

Jet Fighter 3D – Unity from Scratch is a practical step-by-step guide designed for beginners who want to create a fully functional 3D jet fighter game using Unity and Blender. The book covers the complete development process from scratch, including:


   Setting up Unity – installing Unity Hub and the Unity Editor, choosing the right version, and creating your first 3D project.


   Designing the environment – using Unity’s Terrain system to shape landscapes, add textures, trees, and buildings, and optimise performance.


   Modelling the jet – creating a jet fighter in Blender with basic tools, importing the model into Unity, and applying materials and colliders.


   Jet mechanics – implementing realistic flight controls using C# (acceleration, turning, pitching), and refining the handling with inertia, speed limits, and camera effects.


   Gameplay features – adding shooting mechanics (bullets, sound, effects), enemy AI, and missile attacks to create engaging combat.


This guide helps readers develop both technical and creative skills, leading them through each phase with clear instructions and example scripts. It encourages testing, refining, and enhancing features for a complete, immersive 3D air combat experience.

Om författaren

Greg Poquant is a passionate writer, game developer, and storyteller with extensive knowledge and experience in the fields of new technologies, language learning, and innovation. With a strong background in information technology, Greg has worked on various projects involving game development, web applications, and advanced tech solutions. His expertise spans areas such as artificial intelligence, virtual environments, and cutting-edge systems, all of which inspire his creative work.

Greg also has a strong technical foundation rooted in practical experience. In the past, he worked extensively with CNC machines and manual machining tools, including lathes, milling machines, drills, and other equipment for both metal and wood. This hands-on background continues to inform his approach to creating technical content and educational materials.

Driven by a love for education and storytelling, Greg has authored several books across multiple fields. His works include:


Essential English Dialogues for Work & Daily Use

1000 Essential Words & Workplace Dialogues – English for Beginners

English Explorer – Book 1: A New Adventure – an engaging language-learning story

Orvex 2077: Galactic Destiny – a sci-fi saga exploring technology and humanity

Echoes of a Digital Heart – a thought-provoking story about AI and identity

Make Money with ChatGPT – For Everyone – a practical guide to using AI for income

Mastering Unity 3D: Helicopter Game Development – a complete guide to realistic helicopter simulation

Jet Fighter 3D – Unity from Scratch – a hands-on introduction to creating a 3D jet fighter game in Unity

CNC Turning for Beginners: Learn G-Code and Start Machining at Home – a beginner-friendly guide to CNC machining

The Time Pebble: An Adventure Through the Ages – a time-travel adventure book for learners and explorers alike

Greg continues to innovate at the intersection of technology, education, and creativity, crafting engaging stories, developing interactive learning tools, and helping others bring their own visions to life.

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