Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit, Edition 2

· Apress
2.0
1 review
Ebook
208
Pages
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About this ebook

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you’ll learn

    • Discover what’s in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

Ratings and reviews

2.0
1 review
A Google user
August 20, 2018
The SpriteKit chapters are OK, and serve as a good introduction to the subsequent SceneKit chapters, but the book's quality deteriorates considerably once SceneKit is discussed. I found that a lot of the code in the book didn't work (some of it had questionable and unnecessary lines of code, and some had missing code). On top of this, the accompanying code that you can download from the Apress website didn't match the code in the book in some cases, leading to a very confusing learning experience. I bailed out in Chapter 12. Not recommended.
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About the author

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Wesley Matlock is an experienced iOS app game coder and trainer.

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