Intelligent Educational Robots: Toward Personalized Learning Environments

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¡ Walter de Gruyter GmbH & Co KG
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This book focuses on recent advances in maker education and in human-robot interaction and on the integration of intelligent educational robots (IER) in P-12 education. It covers various topics and trends about the evolution of maker education and the use of IER and artificial intelligence (AI) in P-12 education. This book offers an overview of recent research into the adoption, integration, advancements, and impact of IER and AI in education. It helps researchers, practitioners, professionals, and academicians of various scientific disciplines explore and better comprehend the state of the art of maker education, AI, and IER, their advancements, impact, and future potentials in education.

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Stamatios Papadakis is an Assistant Professor in Educational Technology at the Department of Preschool Education at the University of Crete, Greece. His scientific and research interests focus on the integration of EdTech apps in preschool and primary education, novice programming environments, mobile learning, and the application of generative AI in education. His work aims to enhance early childhood learning experiences through innovative technologies. Dr. Papadakis has been a prolific researcher and editor, contributing to numerous books and journals in educational technology. He was recognised for his significant contributions and was included in the world's most outstanding scientists ranking in 2020, 2021, 2022, and 2023. This prestigious ranking places him among the top 100,000 scientists globally or in the top 2% of his sub-field.

Georgios Lampropoulos is a Postdoctoral Researcher at the Department of Applied Informatics at the University of Macedonia, Greece and at the Department of Preschool Education at the University of Crete, Greece. Additionally, he is a Visiting Lecturer at the Department of Education at the University of Nicosia, Cyprus. His research focuses on educational technology and his research interests include learning technologies, extended reality technologies, artificial intelligence, learning analytics, gamification, serious games, and educational robotics.

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