The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes โArtificial Intelligence Techniques for Computer Graphicsโ (2008), โIntelligent Computer Graphics 2009โ (2009) and โIntelligent Computer Graphics 2010โ (2010).
This volume contains selected extended papers from the last 3IA Conference (3IAโ2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.