Computational Practices and Applications for Digital Art and Crafting

· IGI Global
Ebook
291
Pages
Eligible
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About this ebook

In the current technology age, individuals and organizations need to utilize digital tools and resources to foster innovation and effectively address challenges. However, the realm of digital art and crafting is complex, and it requires a deep understanding of the tools and techniques and the social and economic factors that influence these practices.

Computational Practices and Applications for Digital Art and Crafting is a comprehensive guide that offers a roadmap for digital makers and educators to navigate this dynamic field. This book covers various topics, from standard digital art practices to generative AI in art making. It provides practical guidance for digital makers, teachers, and managers of maker spaces, helping them to enhance their skills and stay relevant in the ever-changing digital landscape.

About the author

Shalin Hai-Jew works as a grant writer at Hutchinson Community College. She has worked as a college professor and instructional designer for many years both in the U.S. and abroad. She has a doctorate in Educational Leadership from Seattle University, where she was a Morford Scholar. She has conducted a wide range of research and has published broadly. [Editor]

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