Godot From Zero to Proficiency (Proficient)

Godot From Zero to Proficiency Ibhuku elingu-5 · Patrick Felicia
4.5
4 izibuyekezo
I-Ebook
250
Amakhasi
Kufanelekile
Izilinganiso nezibuyekezo aziqinisekisiwe  Funda Kabanzi

Mayelana nale ebook

First Edition, Published in February 2022

In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed up your coding and create and maintain levels easily, then this book is for you.

The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows:

- Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed up your development process.

- Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use Godot's built-in 3D editor to create a village.

- Chapter 3 explains how to create a dialogue system from a JSON file and how to integrate it seamlessly into your game.

- Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest.

- Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory.

- Chapter 6 explains how you can add intelligent NPCs that will challenge the player.

- Chapter 7 explains how you can create a quest system based on a JSON file to manage the objectives for each of your levels. You will learn to read and use this file for your game.

- Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.)

- Chapter 9 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss.

After reading this book you will become a better game programmer, improve your knowledge of coding and Godot, understand how to make a more complex game, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more…

If you want to get started with your first RPG in Godot and learn reusable systems for your other games, using a tried-and-tested method: download this book now!

Izilinganiso nezibuyekezo

4.5
4 izibuyekezo

Mayelana nomlobi

Patrick Felicia (MSc, Ph.D.) is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students in the area of Games Development and Programming. He is the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning. Patrick Felicia is the author of 4 best-selling books on games development and programming, including the series called "Unity from Zero to Proficiency

Nikeza le ebook isilinganiso

Sitshele ukuthi ucabangani.

Ulwazi lokufunda

Amasmathifoni namathebulethi
Faka uhlelo lokusebenza lwe-Google Play Amabhuku lwe-Android ne-iPad/iPhone. Livunyelaniswa ngokuzenzakalela ne-akhawunti yakho liphinde likuvumele ukuthi ufunde uxhunywe ku-inthanethi noma ungaxhunyiwe noma ngabe ukuphi.
Amakhompyutha aphathekayo namakhompyutha
Ungalalela ama-audiobook athengwe ku-Google Play usebenzisa isiphequluli sewebhu sekhompuyutha yakho.
Ama-eReaders namanye amadivayisi
Ukuze ufunde kumadivayisi e-e-ink afana ne-Kobo eReaders, uzodinga ukudawuniloda ifayela futhi ulidlulisele kudivayisi yakho. Landela imiyalelo Yesikhungo Sosizo eningiliziwe ukuze udlulise amafayela kuma-eReader asekelwayo.