Game Programming Patterns

· Genever Benning
4,5
248 avis
Ebook
354
Pages
Admissible
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À propos de cet ebook

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Notes et avis

4,5
248 avis
Frédéric Delorme
25 juin 2015
Even if I am not working in the game industry, this book is a great source of inspiration to build agile and pragmatic piece of code. And the author provide a lot of fun during the reading. Very good book. Thanks guy !
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Quelques mots sur l'auteur

 Robert Nystrom has programmed professionally for twenty years, about half of which is in games. During his eight years at Electronic Arts, he worked on behemoths like Madden and smaller titles like Henry Hatsworth in the Puzzling Adventure. He's shipped games on the PC, GameCube, PS2, XBox, X360, and DS, but is most proud of the tools and shared libraries he created for others to build on. He loves seeing usable, beautiful code magnify the creative ability of others.

Robert lives with his wife and two daughters in Seattle where you are most likely to find him cooking for his friends and plying them with good beer.

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