Frontiers in Technology-Mediated Language Learning

·
· Taylor & Francis
Libro electrónico
154
Páxinas
Apto
As valoracións e as recensións non están verificadas  Máis información

Acerca deste libro electrónico

In the context of continuing technological innovation, the field of technology-mediated foreign language learning is expanding rapidly. Advances in digital technologies are providing researchers with opportunities to investigate a range of exciting new areas of research.

This edited volume is designed to showcase a selection of recent cutting-edge innovations. This publication incorporates chapters dealing with the use virtual reality, social networking, speech technologies and social semiotics. Also included are chapters that focus on the relevant review work that is vital for progress in the field.

This publication provides an indispensable guide to a wide range of practitioners, including language educators, researchers, graduate students, learning scientists and instructional designers.

Acerca do autor

Mark Peterson is Associate Professor of Foreign Language Studies at Kyoto University. He has published widely in the field of computer assisted language learning. He is the author of Computer Games and Language Learning (Palgrave) and editor of Digital Games and Language Learning: Theory, Development and Implementation (Bloomsbury). Dr Peterson established and now directs a research lab (https://petersonlab.weebly.com) dedicated to investigating the effective use of digital technologies in foreign language learning.

Nasser Jabbari is a Lecturer in Applied Linguistics and Language Teaching at the University of Essex (UK) Department of Language and Linguistics. He received a PhD (in curriculum and instruction, English as a second language [ESL]) from Texas A&M University (USA). His research interests include ‘naturalistic’ and ‘tutorial’ computer assisted language learning (CALL), specifically, language use and learning in social media and online gaming environments. His current research focuses on the psycholinguistic and sociocultural processes underlying second language acquisition (SLA) and second language (L2) socialization in multilingual and multicultural contexts of massively multiplayer online (role-playing) games.

Valora este libro electrónico

Dános a túa opinión.

Información de lectura

Smartphones e tabletas
Instala a aplicación Google Play Libros para Android e iPad/iPhone. Sincronízase automaticamente coa túa conta e permíteche ler contido en liña ou sen conexión desde calquera lugar.
Portátiles e ordenadores de escritorio
Podes escoitar os audiolibros comprados en Google Play a través do navegador web do ordenador.
Lectores de libros electrónicos e outros dispositivos
Para ler contido en dispositivos de tinta electrónica, como os lectores de libros electrónicos Kobo, é necesario descargar un ficheiro e transferilo ao dispositivo. Sigue as instrucións detalladas do Centro de Axuda para transferir ficheiros a lectores electrónicos admitidos.