Here the authors present the simplex method based on linear programming for solving these games and develop within this presentation the required background. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory.
The book is suitable for a first undergraduate course in game theory, or a graduate course for students with limited previous exposure. It is useful for students who need to learn some game theory for a related subject (e.g., microeconomics) and have a limited mathematical background. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences.
The authors hope this book breeds curiosity about the subject as its design is meant to to satisfy the readers. The book will prepare readers for deeper study of game theory applications in many fields of study.
Elliott Mendelson is the late professor emeritus at Queens College in Flushing, New York, USA. Dr. Mendelson obtained his bachelor's at Columbia University and his master's and doctoral degrees at Cornell University and was elected afterward to the Harvard Society of Fellows. In addition to his other writings, he is the author of another CRC Press book, Introduction to Mathematical Logic, Sixth Edition.
Dan Zwillinger has more than 35 years of proven technical expertise in numerous areas of engineering and the physical sciences. He earned a PhD in applied mathematics from the California Institute of Technology. He is the editor of CRC Standard Mathematical Tables and Formulas, 33rd Edition and also Table of Integrals, Series, and Products, by Gradshteyn and Ryzhik. He serves as the series editor of the CRC Series of Advances in Applied Mathematics.