Educational Games

· IntroBooks
E-raamat
40
lehekülge
Sobilik
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 Throughout history, we see that the game was part of various social classes positively influencing the emotional, physical, social and moral development of those who play and is, therefore, an important factor of socialization among people. Plato comes up with the most important idea and which is based on our work. It is the idea of "learning by playing" for playing the children of time have learned rules of coexistence, that is, possible actions to be taken or not the coexistence between them, attitudes such that, with time, spent part of his day today. Later, Aristotle suggests the use of games for young children to imitate the activities of adults, there arises another equally important idea, the "use of games as a preparation for children for adult life", that is, already it appears there the idea of "formation of values for living together in society." Only later humanists began to see the games as an "educational resource" itself, that is, for education purposes, initially for reading and calculation, and later as an "instrument of knowledge acquisition" for any discipline.

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Lugemisteave

Nutitelefonid ja tahvelarvutid
Installige rakendus Google Play raamatud Androidile ja iPadile/iPhone'ile. See sünkroonitakse automaatselt teie kontoga ja see võimaldab teil asukohast olenemata lugeda nii võrgus kui ka võrguühenduseta.
Sülearvutid ja arvutid
Google Playst ostetud audioraamatuid saab kuulata arvuti veebibrauseris.
E-lugerid ja muud seadmed
E-tindi seadmetes (nt Kobo e-lugerid) lugemiseks peate faili alla laadima ja selle oma seadmesse üle kandma. Failide toetatud e-lugeritesse teisaldamiseks järgige üksikasjalikke abikeskuse juhiseid.