Computer Generated Imagery

· Emerging Technologies in Entertainment Bog 1 · One Billion Knowledgeable
E-bog
381
Sider
Kvalificeret
Bedømmelser og anmeldelser verificeres ikke  Få flere oplysninger

Om denne e-bog

What Is Computer Generated Imagery

The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D).


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Computer-generated imagery


Chapter 2: Computer animation


Chapter 3: Digital art


Chapter 4: Autodesk 3ds Max


Chapter 5: Visual effects


Chapter 6: Scientific visualization


Chapter 7: Visualization (graphics)


Chapter 8: Non-photorealistic rendering


Chapter 9: Real-time computer graphics


Chapter 10: Virtual cinematography


Chapter 11: 3D rendering


Chapter 12: 3D computer graphics


Chapter 13: Projection augmented model


Chapter 14: Computer graphics (computer science)


Chapter 15: Computer graphics


Chapter 16: Fractal-generating software


Chapter 17: List of 3D computer graphics software


Chapter 18: History of computer animation


Chapter 19: 3D modeling


Chapter 20: Visual computing


Chapter 21: Virtual humans


(II) Answering the public top questions about computer generated imagery.


(III) Real world examples for the usage of computer generated imagery in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.

Om forfatteren

Fouad Sabry is the former Regional Head of Business Development for Applications at HP. Fouad has received his B.Sc. of Computer Systems and Automatic Control in 1996, dual master’s degrees from University of Melbourne (UoM) in Australia, Master of Business Administration (MBA) in 2008, and Master of Management in Information Technology (MMIT) in 2010. Fouad has more than 20 years of experience in Information Technology and Telecommunications fields, working in local, regional, and international companies, such as Vodafone and IBM. Fouad joined HP in 2013 and helped develop the software business in tens of markets. Currently, Fouad is an entrepreneur, author, futurist, focused on Emerging Technologies, and Industry Solutions, and founder of One Billion Knowledgeable (1BK) Initiative.

Bedøm denne e-bog

Fortæl os, hvad du mener.

Oplysninger om læsning

Smartphones og tablets
Installer appen Google Play Bøger til Android og iPad/iPhone. Den synkroniserer automatisk med din konto og giver dig mulighed for at læse online eller offline, uanset hvor du er.
Bærbare og stationære computere
Du kan høre lydbøger, du har købt i Google Play via browseren på din computer.
e-læsere og andre enheder
Hvis du vil læse på e-ink-enheder som f.eks. Kobo-e-læsere, skal du downloade en fil og overføre den til din enhed. Følg den detaljerede vejledning i Hjælp for at overføre filerne til understøttede e-læsere.