Blueprints Visual Scripting for Unreal Engine

· Packt Publishing Ltd
4.4
15 reviews
Ebook
188
Pages
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About this ebook

Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.

By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.

From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.

Ratings and reviews

4.4
15 reviews
Mark Lapasa
August 3, 2016
This is a really great super long tutorial on Blueprints. I really like the author's approach on building simple smaller tasks that when combined together makes for a complex end result. Just be sure to use the same version UE as the book or be prepared to discover the small changes to UE that were made after this book was made.
8 people found this review helpful
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jeremy thompson
February 4, 2016
This book bridges the gap between beginner level blueprints tutorials and the more advanced stuff. Really well written and easy to understand. Highly recommend.
2 people found this review helpful
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Kris Bolton
December 28, 2015
Great book. Best of its type. Simple building blocks create a fully functioning fps. I would highly recommend.
5 people found this review helpful
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About the author

Brenden Sewell is a lead game designer at E-Line Media, and has spent the last 5 years designing and creating games that are both fun to play and have educational or social impact. He has been building games since 2002, when Neverwinter Nights taught him an invaluable lesson about the expressive power of game design. In 2010, he graduated with a degree in cognitive science from Indiana University. Since then, he has focused on enhancing his own craft of game design while harnessing its power to do good in the world, and exposing more people to the joy the profession holds.

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