Ava in Code Land

·
· Feiwel & Friends
E-grāmata
32
Lappuses
Piemērota
Atsauksmes un vērtējumi nav pārbaudīti. Uzzināt vairāk

Par šo e-grāmatu

A little girl must use her coding skills to save her video-game home in Ava in Code Land, an adorable debut picture book by Jess Hitchman and Gavin Cullen, illustrated by Liere Martin.

Ava thinks living in a video game is pretty cool. She and her cat, Pixels, spend their days riding breakfast rollercoasters and heading to underwater discos. And if something isn't exactly perfect, Ava can reprogram the world to be just the way she likes it.

But then the game's villain, Max Hacksalot, comes along on his magical pirate unicorn and breaks all of Ava's code. When Max manages to send them all to the Game Over screen, it's up to Ava and her coding skills to save the day!

Par autoru

Jess Hitchman is passionate about getting more girls into technology. When she isn't writing children's books, she works as an executive product manager in children's media. As a side project, Jess runs Oops Yay, a small app studio that creates playful interactive toys for preschoolers.

Gavin Cullen is a BAFTA-nominated screenwriter and film composer, and a former producer and director at MTV. He is a part-time author, full-time parent, and occasional temporary tattooist.

Leire Martin, illustrator of Ava in Code Land, started out as a 3D artist from Donostia, Spain. But drawing has always been her passion so she has spent the last few years in Barcelona, working as a professional illustrator with a focus on children’s illustration. Her work includes Unicorn Club (Suzy Senior) and covers for Highlights and Storytime Magazine.

Novērtējiet šo e-grāmatu

Izsakiet savu viedokli!

Informācija lasīšanai

Viedtālruņi un planšetdatori
Instalējiet lietotni Google Play grāmatas Android ierīcēm un iPad planšetdatoriem/iPhone tālruņiem. Lietotne tiks automātiski sinhronizēta ar jūsu kontu un ļaus lasīt saturu tiešsaistē vai bezsaistē neatkarīgi no jūsu atrašanās vietas.
Klēpjdatori un galddatori
Varat klausīties pakalpojumā Google Play iegādātās audiogrāmatas, izmantojot datora tīmekļa pārlūkprogrammu.
E-lasītāji un citas ierīces
Lai lasītu grāmatas tādās elektroniskās tintes ierīcēs kā Kobo e-lasītāji, nepieciešams lejupielādēt failu un pārsūtīt to uz savu ierīci. Izpildiet palīdzības centrā sniegtos detalizētos norādījumus, lai pārsūtītu failus uz atbalstītiem e-lasītājiem.