Ava in Code Land

·
· Feiwel & Friends
Libro electrónico
32
Páxinas
Apto
As valoracións e as recensións non están verificadas  Máis información

Acerca deste libro electrónico

A little girl must use her coding skills to save her video-game home in Ava in Code Land, an adorable debut picture book by Jess Hitchman and Gavin Cullen, illustrated by Liere Martin.

Ava thinks living in a video game is pretty cool. She and her cat, Pixels, spend their days riding breakfast rollercoasters and heading to underwater discos. And if something isn't exactly perfect, Ava can reprogram the world to be just the way she likes it.

But then the game's villain, Max Hacksalot, comes along on his magical pirate unicorn and breaks all of Ava's code. When Max manages to send them all to the Game Over screen, it's up to Ava and her coding skills to save the day!

Acerca do autor

Jess Hitchman is passionate about getting more girls into technology. When she isn't writing children's books, she works as an executive product manager in children's media. As a side project, Jess runs Oops Yay, a small app studio that creates playful interactive toys for preschoolers.

Gavin Cullen is a BAFTA-nominated screenwriter and film composer, and a former producer and director at MTV. He is a part-time author, full-time parent, and occasional temporary tattooist.

Leire Martin, illustrator of Ava in Code Land, started out as a 3D artist from Donostia, Spain. But drawing has always been her passion so she has spent the last few years in Barcelona, working as a professional illustrator with a focus on children’s illustration. Her work includes Unicorn Club (Suzy Senior) and covers for Highlights and Storytime Magazine.

Valora este libro electrónico

Dános a túa opinión.

Información de lectura

Smartphones e tabletas
Instala a aplicación Google Play Libros para Android e iPad/iPhone. Sincronízase automaticamente coa túa conta e permíteche ler contido en liña ou sen conexión desde calquera lugar.
Portátiles e ordenadores de escritorio
Podes escoitar os audiolibros comprados en Google Play a través do navegador web do ordenador.
Lectores de libros electrónicos e outros dispositivos
Para ler contido en dispositivos de tinta electrónica, como os lectores de libros electrónicos Kobo, é necesario descargar un ficheiro e transferilo ao dispositivo. Sigue as instrucións detalladas do Centro de axuda para transferir ficheiros a lectores electrónicos admitidos.