3D Visual Communications

· · ·
· John Wiley & Sons
3.7
12 則評論
電子書
360
頁數
評分和評論未經驗證 瞭解詳情

關於這本電子書

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery

Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience.

The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience.

  • Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment
  • Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks
  • Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience

Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

評分和評論

3.7
12 則評論

關於作者

Guan-Ming Su, Dolby Labs, USA
Dr. Guan-Ming Su received the PhD degree in Electrical Engineering from the University of Maryland, College Park, in 2006. He is currently with Dolby Labs, Santa Clara. Prior to this he was with the R&D Department, Qualcomm, Inc., San Diego; ESS Technology, Fremont; and Marvell Semiconductor, Inc., Santa Clara. Dr Su is an associate editor of Journal of Communications and director of review board and R-Letter in IEEE Multimedia Communications Technical Committee.

Yu-Chi Lai, National Taiwan University of Science and Technology, Taiwan
Dr. Yu-Chi Lai received his PhD degree in Electrical and Computer Engineering from University of Wisconsin, Madison in 2009 and his PhD degree in Computer Science in 2010. He is currently an assistant professor in National Taiwan University of Science and Technology and his Research interests are in the area of graphics, vision, and multimedia.

Andres Kwasinski, Rochester Institute of Technology, USA
Dr Kwasinski received his Ph.D. degree in Electrical and Computer Engineering from the University of Maryland in 2004. He is currently an Assistant Professor with the Department of Computer Engineering, Rochester Institute of Technology, New York. Prior to this he was with Texas Instruments Inc., the Department of Electrical and Computer Engineering at the University of Maryland, and Lucent Technologies. He has been the Globecom 2010 Workshop Co-Chair and the Chair of the IEEE Multimedia Technical Committee Interest Group on Distributed and Sensor Networks for Mobile Media Computing and Applications.

Haohong Wang, Cisco Systems, USA
Dr. Haohong Wang received the PhD degree in Electrical and Computer Engineering from Northwestern University, Evanston, USA. He is currently a Technical Leader at Cisco Systems, Milpitas, California. Prior to that, he held various technical and management positions at AT&T, Catapult Communications, Qualcomm, Marvell and TCL-Thomson Electronics. Dr Wang has published more than 40 articles in peer-reviewed journals and International conferences. He is the inventor of more than 40 U.S. patents and pending applications.

為這本電子書評分

請分享你的寶貴意見。

閱讀資訊

智能手機和平板電腦
請安裝 Android 版iPad/iPhone 版「Google Play 圖書」應用程式。這個應用程式會自動與你的帳戶保持同步,讓你隨時隨地上網或離線閱讀。
手提電腦和電腦
你可以使用電腦的網絡瀏覽器聆聽在 Google Play 上購買的有聲書。
電子書閱讀器及其他裝置
如要在 Kobo 等電子墨水裝置上閱覽書籍,你需要下載檔案並傳輸到你的裝置。請按照說明中心的詳細指示,將檔案傳輸到支援的電子書閱讀器。