Object Oriented Programming Inheritance: Fundamentals and Applications

· Artificial Intelligence Kirja 65 · One Billion Knowledgeable · Tekoälyn lukema (Mason, Googlesta)
Äänikirja
2 h 8 min
Lyhentämätön
Kelvollinen
Tekoälyn lukema
Arvioita ja arvosteluja ei ole vahvistettu Lue lisää
Haluatko näytteen, jonka kesto on 12 min? Kuuntele milloin tahansa, jopa offline-tilassa. 
Lisää

Tietoa tästä äänikirjasta

What Is Object Oriented Programming Inheritance


In object-oriented programming, inheritance refers to the process of building one object or class off of another object or class while preserving the functionality of the original object or class. The formation of a hierarchy of classes can also be characterized as the process of deriving new classes from existing ones, such as a super class or a base class, and then organizing those classes into a hierarchy. An object that is generated through inheritance, known as a "child object," inherits all of the characteristics and actions of its "parent object," with the following exceptions: the constructors, destructors, overloaded operators, and friend functions of the base class. This is the case with the majority of class-based object-oriented programming languages. Inheritance gives programmers the ability to construct classes that are built upon existing classes, to specify a new implementation while preserving the same behaviors, to reuse code, and to independently extend original software via public classes and interfaces. Inheritance also enables programmers to create classes that are built upon existing classes. A directed acyclic graph is produced when the relationships between objects or classes are established through inheritance.


How You Will Benefit


(I) Insights, and validations about the following topics:


Chapter 1: Inheritance (object-oriented programming)


Chapter 2: Class (computer programming)


Chapter 3: Method (computer programming)


Chapter 4: Object (computer science)


Chapter 5: Class-based programming


Chapter 6: Method overriding


Chapter 7: Interface (Java)


Chapter 8: Object-oriented design


Chapter 9: Object-oriented programming


Chapter 10: Multiple inheritance


(II) Answering the public top questions about object oriented programming inheritance.


(III) Real world examples for the usage of object oriented programming inheritance in many fields.


(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of object oriented programming inheritance' technologies.


Who This Book Is For


Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of object oriented programming inheritance.

Tietoja kirjoittajasta

Fouad Sabry is the former Regional Head of Business Development for Applications at HP. Fouad has received his B.Sc. of Computer Systems and Automatic Control in 1996, dual master’s degrees from University of Melbourne (UoM) in Australia, Master of Business Administration (MBA) in 2008, and Master of Management in Information Technology (MMIT) in 2010. Fouad has more than 30 years of experience in Information Technology and Telecommunications fields, working in local, regional, and international companies, such as Vodafone and IBM. Fouad joined HP in 2013 and helped develop the business in tens of markets. Currently, Fouad is an entrepreneur, author, futurist, and founder of One Billion Knowledge (1BK) Initiative.

Arvioi tämä äänikirja

Kerro meille mielipiteesi.

Kuuntelutiedot

Älypuhelimet ja tabletit
Asenna Google Play Kirjat ‑sovellus Androidille tai iPadille/iPhonelle. Se synkronoituu automaattisesti tilisi kanssa, jolloin voit lukea online- tai offline-tilassa missä tahansa oletkin.
Kannettavat ja pöytätietokoneet
Voit lukea Google Playsta ostamiasi kirjoja tietokoneesi verkkoselaimella.

Jatkoa sarjalle

Lisää kirjoittajalta Fouad Sabry

Samankaltaiset äänikirjat