Gaming on Mobile

· Publifye AS
Rafbók
131
Síður
Gjaldgeng
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Um þessa rafbók

""Gaming on Mobile"" offers a comprehensive exploration of how smartphones revolutionized the gaming industry, transforming simple communication devices into powerful gaming platforms that now generate over $90 billion annually and engage 2.5 billion players worldwide.

The book masterfully traces the evolution from basic games like Snake on Nokia phones to today's sophisticated cloud gaming and augmented reality experiences, highlighting three pivotal developments: mobile processor advancement, free-to-play business models, and democratized game development.

Through detailed case studies of groundbreaking games like Angry Birds, Candy Crush Saga, and Pokémon GO, readers gain valuable insights into the technical innovations and monetization strategies that shaped the industry. The book systematically examines mobile gaming architecture, including graphics optimization, cloud computing integration, and user interface innovations, while maintaining accessibility for readers with basic technical knowledge.

Real-world examples and practical applications make complex concepts digestible for both developers and business professionals. The narrative progresses logically from historical context to current technological trends, with each chapter building upon previous concepts to create a comprehensive understanding of mobile gaming's ecosystem.

The book particularly shines in its analysis of emerging technologies like 5G networks and edge computing, offering readers practical insights for participating in this rapidly evolving industry. Whether you're a game developer, technology professional, or business analyst, this book provides essential knowledge about mobile gaming's technical foundations and future trajectory.

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Upplýsingar um lestur

Snjallsímar og spjaldtölvur
Settu upp forritið Google Play Books fyrir Android og iPad/iPhone. Það samstillist sjálfkrafa við reikninginn þinn og gerir þér kleift að lesa með eða án nettengingar hvar sem þú ert.
Fartölvur og tölvur
Hægt er að hlusta á hljóðbækur sem keyptar eru í Google Play í vafranum í tölvunni.
Lesbretti og önnur tæki
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