
A Google user
Concept is good, a game where you break things by dropping something on them, but the ads are awful. An unskippable ad after every single drop, even if you tap to continue without doubling your rewards is insane. You should be rewarded extra for watching an ad voluntarily, and if you're going to force an ad on the player, don't give them an option like they have a choice and then not reward them for sitting through it. Another greedy developer ruining a good idea.
1 106 people found this review helpful

A Google user
I like the concept. It would be better if-- -the player controlled the outward/side to side trajectory of the dropped item. -the player could view all angles of the scene through the fall; -the player could control the replay(slow/fast, fwd/rev, perspective, frequency, and skip) until they choose to move to the next level. At level 69, 102 meters, power level 113, there is an ad after every jump. That took less than 2 hrs. Bogged down the game. Random ads worked fine, ads for bonuses did not.
276 people found this review helpful

A Google user
Basically, nothing but an ad revenue generator for the "developer." No interaction aside from single click drop activation. Watch ads to increase "earnings." Those "earnings" are used to increase "Power" and height. Upgrading "power" does absolutely nothing. It's almost random as to whether or not the dropped object (which varies) destroys the target object or takes a few drops. Don't bother installing. Absolutely pointless to users, cash grab for developers.
4 people found this review helpful